![]() Obviously, the only limits to where one can adventure in a fantasy role-playing game are set by one's imagination, and these settings should be considered no more than a tiny fraction of what the mind can conceive. ![]() Some areas, usually the more sophisticated ones, have more detailed explanations than others. 6.8 Doors, bottlenecks and fortificationsīelow are a selected number of ideas for places to adventure in, complete with explanations and adventure hooks.
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